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  1. PK
    1. Watchmen are Non-Aggressive
      As a peaceful clan we try to refrain from being involved in PK, but as a PK clan there are times when it will be inevitable. A member may initialise PK if they feel under threat from that person within the area. We are no longer obliged to wait for that first backstab.
    2. Act Honourably
      While we now allow limited PK, members are still expected to follow the theme of the clan and see PK as a last resort. Attacking others significantly weaker, or hunting/stalking/waiting for PK will not be tolerated under any circumstances.
    3. Attack one, attack all
      We try as much as possible to be a close and friendly clan. If a member is pk'd it is seen as an attack on the entire clan. Whenever we can we will go to the aid of a member being attacked to provide assistance.
    4. Assist allies
      Due to the close relations between allies, we may be requested to provide assistance in pk against them. While we can't always be sure who initiated any pk taking place at any instance, we should still go to help our allies unless a good reason preventing you from doing so can be provided. This goes both ways, and we may request similar assistance from allies. This rule also covers providing 'escorts' into pk areas for allies on quests or campaigns.
  2. Raiding
    1. Limited Raiding
      We are now allowed to raid other clans in retaliation for raiding our own. Any clan raiding Watchmen will be set to 'hostile' status therefore becoming an eligible target. The act of retaliation will only be allowed if we are accompanied by our friends/allies. Members are not allowed to raid in parties which contain non-friends/allies and will be expected to leave if one joins at a later time.
    2. Defending our hall
      Defending our own hall is not an option, it is a requirement. In the event of a raid on the Watchmen hall every member is expected to drop everything and form the defence party. Reading, and understanding the Defence Guide is very important to give at the very least, basic information as to what to do in a raid.
    3. Defending other halls
      When allies are raided, our sitting SH's are expected to help when requested. Due to the limit on defenders there may be occasions where you may not be needed but the offer of help should still be given.
    4. Raided Equipment
      If any member ever comes into possession of raided equipment from an allied clan they are expected to return it to them immediately. Equipment belonging to friendly clans should be returned once you are finished using it, or returned on the request of a leader. Failure to do so when requested harms our relations with other clans. Equipment belonging to neutral/enemy clans is fair game and can be used at will.
  3. Revenge
    1. PK - Revenge
      To comply with other PK rules, using the revenge mechanism resulting from a previous PK is prohibited. Watchmen do not hold grudges.
    2. Interference - Revenge
      Revenge triggered from a person interfereing in combat falls outside of normal PK rules. Any person interfering with a person fighting a mob is strictly against mud rules and as such punishable by the imm staff. When an imm isn't immediately available to put a stop to the interference, dealing with the situation by attacking the person interfereing is allowed as a last resort.